This week we started by covering redouble (which I forgot to cover on advanced footwork day two weeks ago). A redouble is useful when we have lounged and came up short of our opponent who is still vulnerable. So, without recovering from our lunge we do a step across (bring our back foot forward to, or slightly past, our front foot), and the go strait into another lunge. If you still come up short, and your opponent still hasn’t closed that line, you can redouble ad nauseum. Arcadia comes to mind on this one. If you watch her she uses the redouble quite a bit.
Next we did a little bit of the strength training I promised. We did a lot of footwork with our arms extended. We did several lounges, which we held for 10 seconds or more. This is good stuff. I recommend doing this sort of drill at home with your sand scabbard.
Also we worked on performing footwork at combat speed. This is something that some of you are having a lot of trouble with. I think this is demonstrative of not knowing the footwork very well. It is no good to only be able to do everything slow. Slow is good for getting it right, and you should only do something (advance, lunge, pivot, whatever) as fast as you can do it correctly, however at some point you have to learn to pick up the pace a little bit. The best pivot in the world is no good if the charger hits you before you pivot. To remedy this WORK ON YOUR FOOTWORK AT HOME, in a normal, slow, muscle memory building way. Do hundreds and hundreds of lunges, advances, pivots, etc. As you feel more confident try to do them faster, but if you find you can’t do it fast and correct settle for correct.
So much for the line drills. The topic of seminar training this week was melee. We covered in conversation rules of engagement and death from behind (DFB). We typically play with one of two major sets of rules of engagement. The first set being 120 without DFB (120 no DFB). In this set we may engage our opponent anywhere in the front 120 degrees of their vision. If we are standing on the center of a clock facing 12, this means that our opponents may engage us of they are standing in front of us between 10 and 2.
The second major set of rules of engagement is 180 with DFB (180 DFB). In this set our opponents may engage us if they are standing “in front of us” between 3 and 9. Attacking our opponents from all the way at 180 (standing at 3 or 9), presents some difficulty. The sides of our body are not well protected naturally. To the side the headshot that normally just pushes our mask back turns into a sharp blow to the temple. The chest shot turns into floating ribs or kidneys. The leg turns into pushing their kneecap out of alignment from the side. Even an arm shot can go wrong when they suddenly lunge and we hit the chest (floating ribs, kidneys) by accident. So, I recommend not taking shots from 180. I have tried, and every time I tried it turned out bad. If you find yourself at 180 either move back into 120 and engage them from the front with the respect that they deserve, or move around to the back and do DFB.
This brings up the topic of how to do DFB correctly. Simply follow the following simple step-by-step instructions.
1. Point your sword tip at the sky. We do this because as we approach our opponent from the rear we don’t want them to suddenly back up and put their kidneys into our sword.
2. Note which hand our opponent is holding their sword in. This is typically the right hand, but not always. Approach on the off hand side (most often the left). We do this because it is farther away from their dangerous furniture should they spin around suddenly.
3. While still being cautious and keeping your offhand guard up, lower your sword (which to this point was pointed at the sky) over their shoulder so that a foot or so extends out into their vision.
4. Say clearly and distinctly “You are Dead From Behind”
There are as many wrong ways to do DFB as there are grains of sand on the beach. However a few worth mentioning are:
1. You may not stab your opponent in the back!
2. You may not perform more than one DFB at a time. If you have two swords for instance you can only use one. To freeken bad.
3. You may not fairy tap. That is you must perform DFB slowly. Each time taking at least as long as it takes to say clearly “You are Dead From Behind”
Actual drills that we practiced were centered on working as a team. The first is called marquee lights. Marquee lights focuses on the concept of interlocking zones of fire. That is that when you are standing on a melee line, your goal is not to stab the person in front of you, but rather the people standing next to that person. Our partners are similarly divided, which creates the interlocking zones of fire. To practice this we form two lines facing each other. The drill begins with one person extending to attack the person in front of them (like a bad non interlocking fighter). The person attacked parries. Then, the people to either side of the person attacked counter attack to the attackers arm. The drill continues with the next person in line next to the first attacker attacking the person in front of them. It is this rippling attack that gives this drill its name.
The second drill we did is a variation on marquee lights. It is trying to teach us to block for our partners. Personally I am terrible at this. However, it is a valid and necessary part of melee tactics. When I attack it leaves me vulnerable (see above drill). To counter this vulnerability my partners need to cover for me. This drill begins the same as the last with someone attacking the person in front of them. This time they need to expose themselves a little by lounging. Again the person attacked must parry (lest they be stabbed). The difference this time is that the defender’s partners attack at the body of our attacker. Oh no! Our attacker is doomed! He can’t block because he is attacking! He is lunging into a range where his opponents can reach him! But wait, his partners (the people standing next to the attacker) can save him by blocking for him. So they do. The drill continues with the next person in line attacking etc.
Things to think about:
- We need to work on our footwork at home. We can do this by performing many repetitions of the footwork slowly and correctly.
- Melee is complicated.
- When fighting a melee we want to focus our attacks on cross shots. That is not on the person directly in front of us. A cross shot is much more difficult to see than one coming strait at us.
- When our line is attacked it creates an opportunity for us to get a better (because it is less committed) counter attack on the attackers arm from the cross shot.
- We need to help protect our teammates. This is especially true when they are vulnerable because they are attacking, but it is really true all the time.
- When playing a scenario with DFB we need to watch out for people sneaking up on us. A commander should typically assign a rear guard to watch the rear while the rest fight the front.
- Attacking from the 180, although often legal, is dangerous and should be done very carefully if at all. This is because of the soft targets exposed on the sides of our bodies.
- Actually doing a DFB is also dangerous, both to us and our opponents, and should be done very carefully. Keep in mind that they may move around rapidly at any time. If our opponent is jumping around like a cat on crack we should just not do DFB as we would risk collision with them, which could result in all kids of badness.