Old Stuff - Advanced concepts of range. Circling
Thursday, June 26th, 2008When I say range, I mean the distance between you and your opponent. As every good Scola fighter knows there are four meaningful ranges. You are either out of range, in critical range, in lethal range, or finally as . Natalia likes to put it you are “in close and personal”. When you are out of range neither you nor your opponent can hit the other person without extensive footwork (read more than one advance, skipping, vaulting, leaping). At critical range you can reach out and touch your opponent with a long lounge. At lethal range you can touch your opponent with a simple extension. And finally, when you are at close range you and your opponent can slice and dice at will.
The range you are at has a huge impact on what is going on in your fighting. Normally, we like to fight at critical range. That way we are really fighting (not out of range) but we have a little bit of time to react when they attack. However, you can gain the advantage over your opponent by changing the range to suit your needs. Ideally you do this without your opponents knowledge. That way you can either be far away (not really engaged) and safe while they still think they can hit you with a lounge, or you can be in lethal range and just touch them with an extension. The tricky part is changing the range without them knowing. If you are fighting a charger, and want to be a little farther away to be safer, he is not going to be fooled by you retreating. He will just advance. Likewise if you want to sneak into lethal range for a lightning fast, where the hell did that come from, attack a simple advance will not work they will just back up.
A good way to mask the fact that you are changing the range is to circle while you do so. Now your opponent can’t identify a movement strait forward or backward. Rather he must deal with a spiral, which is much harder to read. Try to keep your range change subtle. Change it a little bit at a time. Your opponent will read large steps, so make the change small. Sometimes it will help to move your sword forward and backward while doing this as many fencers foolishly look at your sword as a point of reference. You need to just play with it to find out what works.
In contrast, we never want anyone to do this to us! You could wear yourself out thinking you are fighting at critical range when in fact you are to far away to lounge. Or you could get zapped. So, don’t be fooled. watch your opponents body. Gage the distance to them. Don’t be fooled by them extending the sword to make you feel like they are closer than they are.